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cytaty thief

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Gdzież się podziała, panienko Marianno? Bulgotam w kotle z Piotrusiem i Anną. Gdy mglisto i noc grobowa, Gdzie błądzisz, popielna pani? I w górę, i w dół po schodach, Między twymi komnatami Nie stajemy tylko wobec wyboru między jednym a drugim działaniem. Powstrzymanie sie od działania jest zawsze trzecią opcją. - Pierwszy strażnik Orland, mowa wygłoszona przed zgromadzeniem Zanuć piosenkę o żonkilach parę, a Szara Pani wybierze ofiarę. Raz, dwa, trzy, to bedziesz ty! - wyliczanka dziecieca, pochodzenie nieznane Historia jest dziełem obserwatora. Propaganda jest dziełem zwycięzcy. - strażników ksiega prawd Uważajcie, albowiem nawet samo pragnienie, żeby coś się stało... Może wpłynąć niepomyślnie na to, co się stanie... - Fragment kodeksu Interpretatorki, tom 8

Ookami to Koushinryou & Eureka Seven

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This time it took me longer to get back here and write something because I'm watching one or two EPs when I've time so it takes very long till I'm finished with one show. Ookami to Koushinryou / Spice'n Wulf I've watched this show in two or three days (all three parts), which is something good. I've loved the medieval setting and the refreshingly new story type together with the main chars which are really something unique. Lawrence and Holo are travelling together and trying to make money by trading, one of the things that are shown very detailed and in a way that simply their trading storys are already worth watching the show. For the main plot: It's there, but while the whole Anime is about them trying to reach the target of their travel it's also never reached. The show is having an open end, even after all three parts, this is probably the biggest downside of it. It's not totally open but it leaves some questions which appeared through the story, problems about how it'll turn all out in the end. In fact I was wondering if I've really just watched all three parts and reached the end of Ookami to Koushinryou II. For the love story: The biggest difference here is that Holo isn't shown as the totally insecure girl which can be threated like a kid by Lawrence. She's drawn as a nice but also really experienced and self confident Personality, making her Character even better because we don't have the typical crybaby in her.
Eureka Seven I still have to watch two eps from the first part but I'll tell something about it anyway. It's a story about a boy, Renton, trying to reach his dreams, of being together with the military mecha piloting group "Gekko State" and falling in love, while having to deal with the real world and, oh, there was another story and a sci-fi setting which doesn't make really sense. The good Renton as a main protagonist is a very good main char and it's role as a 14-year old boy is shown very realistic but mostly without getting on your nerves. He's not the crybaby for most times and his experience with the wild and raw live of his beloved crew of the Gekko State is drawn really realistic. Renton does get to know how these heroes and their every day lives are in reality and he's not shown as the "I'm here, now I'm the best" guy which is accepted by everyone directly, which gave me some good laughs. For example his beloved girl has some little Kids on board which are starting to fight against him, the one taking their mother away from them by trying to start a relationship. Or the part about him getting sick when he's floating around in those mechs, something like that, making him more realistic so you can feel for him as a young boy. There are scenes where Renton is dreaming and meets other persons in his dreams, these scenes are such good horror storys and trips into the fears kids can have that I was kinda scared being astonished by it at 2 O'clock am. The bad The really idea about where those idea about energy / particle waves are coming from, making it these mechs possible to float around, "surfing" on them, isn't explained and even more you're dropped in without any explanation. The origin of the mechs is also never explained. Over time you're getting the information that these are in fact really alive and something about questions like why they're having a human form or that they can age. The ugly The whole conflict between Renton and Holland, the captain of the Gekko State, isn't really explained, it's more like a feels trip. Also unexplained till now is the past of Eureka, his love, there are parts where you're simply can not understanding why she does something and what she is in reality, like when she's talking to the machines and being so completely clueless about words like love. The crew is rating Renton as dangerous because he can summon a huge impact of this particle energy, but you're never told why it's that of a problem, what really happened to his father and to top it all you're never told from what Holland is "running away" as some crew members are stating, "using" Renton. Conclusion The story has something mysterious, for example Rentons bond with Eureka, why they're fighting against the military and the relationship between Eureka and her "bad sister", which is the only way I can describe this other person which is shown from time to time, while Eureka and her are fighting each other in their dreams. The main story itself is interesting and is not trying at all greats to reach the target of the overwhelming hero Renton, taking it's time where needed. There are many unexplained things, many open storys of which I hope that I'll be told more about in the next season. But you could also say that you're shown the view of Renton, being dropped into all of this, something why I really love this show till now. As of now I'm having mixed feelings but it's definitely worth watching compared to the most shows atm.

Majikoi S - Review and Thoughts

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Well I didn't think this game would be out for a good couple of years seeing as how it wasn't long ago that the original game's translation project was completed after a REAAAAAAAAAALLLLY long time. However I won't say I wasn't pleasantly surprised that the translation for the follow up became available on my birthday this year. Having only finished the original a couple of months ago, this couldn't have came at a better time. I still remembered the game and the characters vividly so there was very little that I couldn't remember when I started playing Majikoi S. As this is a follow up game, I won't bore you with character introductions for the most part. I'll introduce the new characters with completable routes that are brought into the plot on this game though. New Characters: Tsubame Matsunaga is a classmate of Kawakami Momoyo, so she attends class 3-F. Tsubame is a cheerful girl who is a little bit of a tsundere. Tsubame shares Momoyo's love for battle and because of this has become good friends with her. Tsubame has an MO of not taking a fight unless she knows she can win. Tsubame agreed to transfer to Kawakami Academy on the note that her father said that she would face strong opponents there. Tsubame loves to eat natto to the point where it becomes an obsession as she advertised the natto she loves to eat as well as singing the natto song. She is known as the "Natto Komachi". Tsubame can fight with or without a weapon as she has studied different combat styles. ----------------------------------------------------------- Monshiro Kuki is the youngest child of the Kuki conglomerate. Monshiro joins Kawakami Academy and joins the illustrious class 1-S. Monshiro is watched over by her exceptionally strong butler, Hume. She is very upbeat, just like both Hideo and Ageha. She even has her own spin on the famous Kuki laugh. There are a couple of things about her I can't mention without properly spoiling her route so I won't. ----------------------------------------------------------- Kokoro Fushikawa is a student of class 2-S in Kawakami Academy. She is the heiress of the Fushikawa clan (one of the three noble families of Japan) who likes to brag about her noble lineage. Egotistic, she has a massive superiority complex. She doesn't have a good relationship with the members of class 2-F, since she considers them inferior and loves to show her superiority to them. Yamato tends to put her in her place when she bullies his friends. When this happens, Kokoro usually asks for help from Aoi Touma or Hideo Kuki to get revenge for her. Kokoro doesn't like the uniform of the school, and she prefers to go in her high-class Kimono, to show the difference in class between her and the rest. Quite good in close combat as she is well versed in Judo, but tries not to fight stronger opponents. ----------------------------------------------------------- Margit Eberbach is an officer of the German Army and works under the direct command of Frank Friedich (Chris' father). Since most of her missions consist of locating and exterminating the enemy, she received the nickname of "The Hound". She specializes in CQC (Close Quarters Combat). Margit also uses a pair of tonfas to fight. Margit can measure the strengh of a person by his/her stance and/or aura. Margit has shared the battlefield many times with Azumi Oshitari (Hideo Kuki's personal maid), also known as "Queen Bee". Margit has an eyepatch covering her left eye to restrict her own power and only takes it off when she finds a worthy opponent. Margit transferred to Kawakami Academy to take care of Christiane Friedich (a request from Chris's Father), but she was also worried about Chris, since she knew her from an early age. She has a sister-relationship with Chris, and she calls Margit, "Maru-san". Even though she already graduated from high school, she was allowed to enter class 2-S, because Kawakami Academy values strength of the people more than anything. She refuses to use the uniform of the academy, and prefers to use her military uniform. ---------------------------------------------------------- Tatsuko Itagaki is the middle sister of the Itagaki household. Despite appearing very laid back, when she opens her eyes, she becomes an absolute demon on the battlefield. Strength almost rivalling Momoyo. She dotes on Yamato and is very easy to read thanks to her attitude most of the time. ----------------------------------------------------------- Route Impressions: As I played them! Tatsuko: 6/10 I absolutely adore Tatsuko, the final route from the original game left me wanting so much more from her. So when I was told there was a route for her in this game it was my first choice. Don't get me wrong there was plenty of sleepy "fuwa-fuwa" moments but it just didn't grasp me quite like I wanted. It didn't feel like a personal route for her at all as both Ami and especially Angel get plenty of moments during the course of it. The route felt very harem-esque when for once I didn't want it to. It was nice to see an after story to the Agave story from the original game though so I give it points for that. Kokoro: 9/10 I really enjoyed this route. The transition from Tsun to dere is actually really well executed. What made this route stand out to me was that the pairing after playing the original game is a prime example of a "what if" as its an unlikely pairing. One of the few things I always wanted to happen in the game was for Yamato to ultimately join the S-Class and what better route for it to happen than this one? After playing this, even with her high and mighty attitude I can't bring myself to hate Kokoro anymore. Iyo: 4/10 This route felt tacked on and to be honest it was. It's very short and seems to come out of absolutely nowhere which is a shame as they could have fleshed out Iyo's character a bit more. She goes into this game with no personality outside a baseball obsession and ends her appearance in this game with nothing more than that. The H-Scenes felt quite forced in this route as it didn't take long to get there at all. Margit: 7/10 I enjoyed this route, probably more than I should have. I don't generally like the mature women in the routes. Margit is 21 so there is quite an age gap between her and Yamato. However seeing the gap moe effect as her route progresses is actually quite rewarding. Seeing the really strong Hound being dependant on a guy quite a bit younger and weaker than her was quite an interesting development. Also how the whole relationship comes about it pretty damned funny but I'll let you see for yourself. Kosugi: 5/10 This route was PREMIUM! Just kidding. It's a hidden extra which I only knew about with the walkthrough I was using. It's a character I never thought about and is a bit more rushed than even Iyo's route as it's purely there for fanservice. Pretty much just an H-Scene but it's a fun one. Kosugi is pretty cute though but there is no real potential in the main storyline to actually have a plot revolve around her which is unfortunate. Tsubame: Yamato Leads: 7/10 I liked the whole tournament thing that was done during the initial part of her route. The thing I like about Tsubame as that there is a bit more depth to her character than is initially displayed. She is very appealing to look at and her personality changes depending on what choice you pick at the confession stage which is nice. It's amazing what sort of changes happen simply from that one choice. This was the choice that I picked initially and I'd argue it's not even the better one of the two. But you will see for yourself. Tsubame: Tsubame Leads: 8/10 The tournament thing happens prior to the branch off point so I can't say anymore about it. However I feel that on this path, there is far more closure between Tsubame and Momoyo as it focuses on that portion of her story more. Tsubame is still cute whether she is in charge or not. Interested to see exactly what a timeskip future would have for her and Yamato though as both characters are very driven at what they do. Monshiro: 10/10 Easily the most endearing heroine to me. I'll be the first to admit that I am a lolicon in the 2D world but everything about her was really cute. Add to the fact you have the added bonus of extra time with Hideo and Ageha who I think are two really awesome side characters makes this route really fun. So many "HNNNNGH!" moments in this route. I found her spin on the Kuki laugh as really cute as well. Momoyo: 7/10 I like the gap in her character since she gets together with Yamato. The route was a 3 hour-ish exploration of that. Unfortunately with it being an after story, it feels like it's there for fanservice and well...it is. It's nice to see a bit more of Yamato's ambition but there is nothing definitive from the original route that he promises to do which is a shame. Yukie: 4/10 Not really much of anything in this route but regular fluff. Doesn't have the charm of the original's story for her as Matsukaze doesn't exist in phone strap form anymore. Yukie herself was always a pretty dull character without the tsukkomi character of Matsukaze to bounce off of. The plot for her doesn't really progress and the H-Scenes don't feel very good in relation to alot of the others. Chris: 7/10 The H-Scenes were still nice on this route but thankfully it wasn't the primary concern. It was actually a decent After Story which actually gives a bit more of an insight into the future that Yamato and Chris would have together. Plenty of humor as well. I don't particularly like Chris as a heroine in comparison to alot of the others but she does match up quite well with Yamato on this route. Miyako: 5/10 Just like the original route, this is pretty much just H-Scenes compressed into a single route. There really isn't much plot to speak of and nothing truly progresses. It's a shame as I quite like Miyako but unfortunately she is a very one-dimensional character. This route almost feels like it undoes the revelation she has in her original game story. Yumiko: 2/10 This route came out of left-field. Not once have I considered her a potential partner for Yamato. Add to that, the H-Scene is practically a rape scene really is a bit of a put-off. Kazuko: 9/10 After playing the original game through and falling pretty heavily for Kazuko's character, seeing new material for her was a great experience. She evolved so much in the original game that seeing her on the route to her ultimate goal and striving towards it was very heartfelt. I've always believed that she was the best match for Yamato as they both have what each other is lacking and the motivation to reach for it. I could watch the whole story running up to the epilogue with no complaints. True: 9/10 This route felt very similar to the Momoyo route in the main game what with it being full of confrontation. The difference with this one was seeing loads of animated battles which were really nice eye candy. The villians were quite endearing for the most part as well. Also nice to see people like Shakadou and Tatsuko kicking ass with fluid motions. All in all it was very enjoyable even though it's one of those alternate dimension kind of things. Koyuki: 6/10 I love Koyuki, it was something I always wanted to happen in the main game. However after the true route which didn't really have much development for this route, it felt incredibly rushed. Almost like they couldn't wait for the H-Scene. The main grievance I have is the fact that this will probably be the only time she is featured as a conquerable heroine and they don't show a conclusion which is a real pity. I was hoping so much to be in a group with Touma and Jun as well for this route and was left disappointed. So all in all I like the heroines in this order... Monshiro > Kazuko > Kokoro > Tsubame > Koyuki > Tatsuko > Momoyo > Miyako > Angel > Margit > Chris > Kosugi > Iyo > Ami > Yumiko ---------------------------------------------------- To sum up, the game was good but I didn't find it as good as the original. Despite the addition of a new favourite character to the franchise in Monshiro it still didn't win me over quite as much as getting to know the Kazama family for the first time. Monshiro's route was definitely the highlight as getting in with the Kuki family would help Yamato accomplish his goal of becoming Prime Minister much easier than him going it alone. It's one of those plot points that is pretty much pushed to the side like alot of motivations from the original game. The side routes feel tacked on as nothing more than fanservice as there is very little plot that supports them. That irks me quite alot as they could have at least added about half an hour, maybe 45 minutes of plot instead of just throwing the heroine together with Yamato and "stuff" happens. This doesn't mean I wouldn't want to read Majikoi A-1 if it's ever translated, hell one of the only characters that haven't had a route done for them is on it and she would be very interesting I'm sure. *coughAzumicough* I'll rate the areas I rated on my Hoshizora entry to make it consistent and give an overall grade. Story/Plot: 7/10 Characters: 9/10 Graphics: 8/10 Sound: 8/10 H-Scenes: 8/10 Overall: 8/10 Thanks for reading, if you agree with my opinions or disagree with them, feel free to post a comment below, I like a good debate after all.

The awkward story of how I got into anime...

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Introduction
The story

~My Presents~

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❋ ♥ Birthday Presents ♥ ❋ By Sadame-tan, Daika-san, CocoNoelle, _Ayase, Kyo-, Nemui_Nyx, Phraze, -Tamaki-, janree
❋ ♥ Holiday Greetings ♥ ❋ By fururin, Sadame-tan, SirJoker, sahiranne, Shinino, _Ayase, Nate-chan Nemui_Nyx, Kyo-, SoftVelvet, OtakuMadness, -Tamaki-, Daika-san, CocoNoelle, Phraze
❋ ♥ Club Specials ♥ ❋ By Wadefan1, janree, Nemui_Nyx, Bishie_Kaichou, hisaki13, HinoKahoko, infactuation21
❋ ♥ DPs & Forum Sets ♥ ❋ By pavli4ka8, _Ayase, Nate-chan, CocoNoelle
❋ ♥ Friendship Symbols ♥ ❋ By Nate-chan, _Ayase, SoftVelvet, Miyuki-, SirJoker, Kyo-, OtakuMadness, Nemui_Nyx, Phraze

Manga Male

Blog Index

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OP/ED/Random

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Kokia - Tatta Hitotsu no Omoi (Gunslinger Girl)
Ima, Soko Ni Iru Boku Opening
Blue gender Opening - Tokihanate!
Blue Gender ED - Ai Ga Osietekureta
Astro Fighter Sunred: Sunred's theme by ceiling monster
Koroshiya Ichi [Ichi The Killer] - Ending
Eva OP Madoka ED HeartCatch PreCure - "Heart goes on"
cure Marine (Erika)
MOON ~月光~ ATTACK(by Tsukikage Yuri)
Mobile Suit Gundam 00
BUCK-TICK - Gessekai (月世界) (Nightwalker opening)
Sexy Commando Gaiden: Sugoiyo!! Masaru-san
Ike! Ina-chuu Takkyuubu OP
Gunslinger girl Triela theme
Gunslinger girl Main theme
Yume Nikki Soundtrack (Full)
Yume Nikki - Ending Song
Yuki Kajiura - Margaret (Madlax OST)
KAWAII
Little by Little - Kanashimi wo Yasashisa ni (Naruto)
GINTAMA
Hunter x hunter
GE 999 animetal
HOTD
Chatmonchy - シャングリラ - Shangri La Lain

Archer - The Heroic and Valiant Lady of Yang

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Master: Wander Kismet True Name: ??? Title: The Heroic and Valiant Lady of Yang Gender: Female Height: 165cm Weight: 68kg Alignment: Neutral Good STR: B END: A AGI: C MANA: E LCK: E
Personality:
Archer is a brave and valiant young woman. She is described as having a persistent and straightforward personality that pursues her goals until the very end. Her resilience is such that it once invoked fear in her enemies. A proud woman that will fight ferociously to protect her honor.
Class Skills:
Magic Resistance: Grants protection against magical effects. Differently from the Resistance effect that merely rejects prana, this ability cancels the spells altogether.
  • E: Cannot cancel spells, but magic damage is reduced somewhat. Independent Action: The ability to remain independent even when rejecting the Magical Energy supply from the Master.
  • B: Capable of remaining in this world for two days without an established contract. Also capable of living on for a short period of time after suffering extensive damage on her spiritual core.
    Personal Skills:
    Battle Continuation: The strength of vitality for predicaments. Also, the ability to withdraw from combat and reach allied territory alive after being defeated.
  • A: Makes it possible to fight even with deadly injuries and can remain alive so long as one does not receive a decisively fatal wound. Projectile(Stones): The expertise for throwing projectile weapons; in this case, small rocks or pebbles/
  • B: Thrown projectile weapons are now comparable to bullets. Utilizes a special 'flying stones' technique she developed for herself name 'Featherless Arrows'. Bravery: The ability to negate mental interference such as pressure, confusion and fascination.
  • A: In addition, can ignore fear-based effects due to possessing the courage necessary to charge into certain death. Also provides bonuses to melee damage. Martial Shot: A talent with projectiles that defines one as an archer and can only be properly executed with mastery of the art. Represents one's skill with a bow even in close combat
  • A+:A blend of Chinese archery and martial arts that allows one to combat foes at both close and long range with a bow in hand with master-level skill. Does not take penalties to shots made at either range nor from visual obstacles, and can combat multiple enemies at once. Through a feat of strength and dexterity, can even fire multiple arrows at once with high accuracy to strike multiple opponents. At this level one's skill begins to border the phantasmal, and can only be achieved through a high level of natural ability combined with rigorous and disciplined training.
    Noble Phantasms
    Scars of Wushu Forward Seven Deaths Rank: D Type: Support Range: - Maximum Target: 1 Blood Scarf of the Jiedushi Death's Banner Rank: D Type: Anti-Unit Range: 10 Maximum Target: 10 Honorable Flight of Shizhong Breaking Enemy Lines in the Face of Inevitability Rank: B+ Type: Anti-Army/Anti-Divine Range: 1-50 Maximum Target: 500
    History
  • OPs I like

    The long anime like one piece problem

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    ok, im having a dilemma. i started watching one piece when i was 17. And as most of you know one piece has like 700 episodes!! so when i started watching i loved it but my taste in anime changed and i like psychological and more adult anime now(im 22 now). BUT i watched 600 episodes of one piece and its ok. Just ok. If i would start watching it now i would drop it immediately. It just feels like such a waste to stop watching :P omg all my time invested in it!! the struggle is real. firstworldproblems.

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    Charlotte, ep. 5

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    SPOILER ALERT In this episode, Nao Tomori is like beaten up by some random school girls. At this moment in the episode, i was like, why the f*ck are they doing this? And Jōjirō Takajō earlier says to Yuu Otosaka that he has a clue of what is going to happen. The reason might be that she knew people with an ability but she coultn't save them. If these girls knew them too they are of coarse mad. Maybe that is why she doesn't really seem to care about it. She is just listening to music while she gets hit. What do you think? Why is she beaten up and if he knew that was gonna happen, why didn't he help her? And are those girls just random or are they specific? - NOTE - Sorry for bad english, it's not my mothertongue :) --

    Favorite anime scenes

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    This is in random order Deadman Wonderland: Ganta vs Shinji FMA Brotherhood: It's Raining Monster: Tenma meets Johan Monster: Lunge vs Roberto Paranoia Agent: Who are you calling dad? Trigun: Meryl is "pregnant" (Sorry that this is in subbed) Trigun: Vash sings Great Teacher Onizuka: The Test (sorry that this is in subbed) My favorite death scenes

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